Gameplay Programming

Samurai Slasher

A minimalistic, fast paced, multiplayer fighting game.

Project Description:

Samurai Slasher is a local multiplayer game where players must dash at opponents in order to strike and kill them. Players can also block attacks, which starts a duel where the player that hits the prompted button the fastest wins.

Personal Contributions

  • Created a system to randomly generate levels and player spawns.
  • Implemented player movement.

Reflection

This project turned out really well mostly because of how simple we kept the design. I also got to mess around with procedural level generation for the first time, though I kept it pretty simple. It was really fun to play in the end, and even though none of the developers were artists it still ended up looking pretty alright.

March-April 2019