Gameplay Programming
Samurai Slasher
A minimalistic, fast paced, multiplayer fighting game.
Project Description:
Samurai Slasher is a local multiplayer game where players must dash at opponents in order to strike and kill them. Players can also block attacks, which starts a duel where the player that hits the prompted button the fastest wins.
Personal Contributions
- Created a system to randomly generate levels and player spawns.
- Implemented player movement.
Reflection
This project turned out really well mostly because of how simple we kept the design. I also got to mess around with procedural level generation for the first time, though I kept it pretty simple. It was really fun to play in the end, and even though none of the developers were artists it still ended up looking pretty alright.